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SEARCH KEYWORD -- Game audio



  Week 1 : Research - Elements of Successful iPhone Games.

This weekend I started work on my first full blown game for the iPhone. I’m not ready to share the details of what the game will be specifically as I’m sure these will change dramatically over the coming weeks. All I’m sure on is it will be a platform game built with Corona SDK. To get me started I’ve been downloading a bunch of games from the app store, jotting down some of the areas contributing to their addictiveness and success. Short levels I do most of my ...

   iPhone,Game design,Mobile,Facors     2012-01-16 09:47:53

  6 cool 3D effect websites

As an unique website design style, 3D effect design will bring the visitors of a website visual impact. Today we share with you 6 cool 3D effect website designs.1. Angry bird workspaceAbsolute funny website design, you can see a random bird move as you mouse moves.2. The story of SendA cool 3D design from Google, you can see a moving Gmail icon transmit along a wire.3. 2BrandA sliding effect 3D homepage, you can see floating cloud and bubbles.4. The Amazing Spider-ManSpider man game website, v...

   3D,effect, web design     2012-06-27 04:09:31

  5 tips for developing HTML5 mobile games

Previously at Creat Studios, Vivendi Games Mobile and JAMDAT, amongst others, Scott brings eighteen years of industry experience to MocoSpace. He heads the company's internal game studio.We've all witnessed the growth of mobile and social gaming over the past two years: the two genres have continued to evolve independently, while also coming together and embracing the power of HTML5.Mobile browser-based social games have found an audience and are thriving.This new gaming category draws from the ...

   HTML5,Mobile,Game design,Tips,Mobile dev     2011-09-05 08:15:09

  Coding skill and the decline of stagnation

I am a decent programmer. I know a decent amount of computer science theory, I can type correct code fairly easy. I don’t let my classes expand too much. But I still struggle some with math, and I have a tendency to have too many cross-dependencies in my code. I used to think I was an awesome programmer. One of the best. After I made a game in the first programming lesson in school, I got told to don’t bother showing up for the rest. I was the one who taught all my friends wh...

   Coding style,SOPA,Stagnation,Decline     2012-01-14 12:05:10

  7 revolutionary electronic products

Electronic products can be seen everywhere in our lives. There are several revolutionary electronic products which affect people's life deeply. The following are seven representative electronic products.1. Motorola DynaTACIt is the ancestor of cellphone. DynaTAC is a series of cellular telephones manufactured by Motorola, Inc. from 1983 to 1994. The first model, the 8000x, received FCC certification in 1983,and became the first cell phone to be offered commercially. It weighs 2.5 pounds and can ...

   Electronic products,iPod,ATARI,DynaTAC     2012-07-31 14:27:33

  What can we do about Facebook?

Around 4 years ago, we have posted an article Is Facebook becoming Tencent like? to analyze the strategy Facebook adopted to build its technology empire at that time. Today, we would continue this discussion since the story seems not end there. Facebook is still on the way of copying others. The latest victim being copied is Snapchat where lots of its new features have been copied by Instagram -- an app owned by Facebook. This has helped Instagram acquired lots of active users, especi...

   FACEBOOK,OPINION,SNAPCHAT,NEWS     2017-08-11 10:39:37

  Game Development Essentials #1 - Don’t use inheritance for your game objects

I recently released my first game, X Fleet, available now in Android Market. It’s a fast paced space shooter / rpg riddled with awesomeness and you should get it now. The reason you should avoid hierarchies/inheritance is your objects will be far too varied and complicated in form to be accurately represented as such. More on this below.  The alternative is a component model. This is very basic. Instead of having everything inheriting (e.g. Object -> MovableObject -> Animat...

   Game design,OOP,Inheritence,Game object     2012-02-07 06:26:40

  Is Facebook becoming Tencent like?

Recently there is news that Facebook is developing a Reader application which is to compete with Flipboard and Pulse. This reminds me a few movements of Facebook in the past few months. First they built a copy of Snapchat named Poke which failed badly at last. Then they launched a new feature on Instagram named Video on Instagram which allows users to shoot and share short videos up to 15 seconds. This feature is to compete with Vine from Twitter. It seems Instagram wins over Vine on this. You c...

   Facebook,Tencent,Copy     2013-06-24 01:17:27

  Why I switched from Ruby back to C++

After two months of Sol Trader development in Ruby, I took a difficult decision last Wednesday morning: I’ve decided to rewrite the game code from scratch in C++. Let me explain my reasons. If you'd like to receive announcements about Sol Trader or be part of the beta program, sign up at soltrader.net. Why I did it Slow frames: When working with Ruby, I use the excellent Gosu library to do all my game specific coding. This initially worked great, but occasionally I’d just...

   C++,Ruby,Advantage,Feature     2012-01-09 08:56:21

  Some geek mats to welcome guests

Geeks are mostly otaku, they like surfing the Internet, playing games. Perhaps not everyone is a programmer, but most of them have some understanding of programming. It is undoubtedly very necessary to have a specific pattern mat at the door as a glorious proud geek, what mat should you use? 1. Binary Floor/Door Mat There are 10 kinds of people in the world, one is understanding binary code, the other one who doesn't understand binary code. The above binary mat is the binary codes of " welcome"...

   Mat,Geek,Entertainment     2012-10-05 19:39:24